| No. |
Name |
Attribute |
Type |
Level |
Attack |
Defense |
Special Effects |
Rarity |
| 00 |
Android Psycho Shocker |
Dark |
Machine/Effect |
6 |
2400 |
1500 |
When this card is face-up on the field, Trap cards cannot
be played, and the effects of already face-up Trap cards are nullified. |
Secret Rare |
| 01 |
Iron Golem |
Earth |
Machine |
6 |
1900 |
2200 |
|
Normal |
| 02 |
Two-Headed Gila |
Dark |
Demon |
4 |
1200 |
1400 |
|
Normal |
| 03 |
Parasite |
Earth |
Insect |
2 |
500 |
300 |
FLIP: Shuffle this card into your opponent's deck. When
your opponent draws this card, they must instantly Special Summon it to the field in face-up Defense mode. All of your opponent's
monsters on the field become Insect-Type monsters and your opponent takes 1000 damage. |
Ultra Rare |
| 04 |
7 Card |
Magic |
Equipment |
|
|
|
Increase the Attack or Defense of a Machine-Type monster
by 700. |
Normal |
| 05 |
Hand Stopping Sword of Light |
Trap |
|
|
|
|
Chose a card at random from your opponent's hand and
place it off of the field. Your opponent cannot use that card for three of their turns. On the fourth Standby Phase, your
opponent returns that card to their hand. |
Super Rare |
| 06 |
Linked Destruction |
Trap |
|
|
|
|
You may activate this card when your opponent summons,
flip summons, or special summons a monster with an Attack of 2000 or less. Destroy all monsters with the same name in its
controller's hand and deck. Shuffle that deck afterwards. |
Ultra Rare |
| 07 |
Time Seal |
Trap |
|
|
|
|
Your opponent skips their next Draw Phase. |
Normal |
| 08 |
Grave Digger |
Trap |
|
|
|
|
Until the end of the turn, you may use Magic cards in
your opponent's graveyard as if they were yours. For each Magic card you use in this way, you receive 2000 damage. |
Normal |
| 09 |
Holy Elf's Blessing |
Trap |
|
|
|
|
Gain 300 Life Points for each Monster on the field. |
Normal |
| 10 |
Truth's Eye |
Trap |
Continuous |
|
|
|
While this card is in effect, your opponent must play
so that you can see their hand. During your opponent's Standby Phase, if your opponent has any Magic Cards in his hand, he
gains 1000 Life Points. |
Normal |
| 11 |
Dust Tornado |
Trap |
|
|
|
|
Destroy 1 card in your opponent's Magic/Trap zone. Afterward,
you may set 1 Magic or Trap card from your hand onto the field. |
Normal |
| 12 |
Call of Undead |
Trap |
Continuous |
|
|
|
Choose 1 monster card in your graveyard and Special Summon
it to the field in attack mode. If this card is no longer on the field, destroy that monster. If the chosen monster is destroyed,
so is this card. |
Rare |
| 13 |
Solomon's Law |
Trap |
|
|
|
|
Skip your Standby Phase. |
Rare |
| 14 |
Land Shift |
Trap |
|
|
|
|
Chose two monster Main-Types. Your opponent choses one
of those Main-Types. Destroy all monsters of that Main-Type. |
Normal |
| 15 |
Divine Javelin |
Trap |
|
|
|
|
Gain Life Points equal to the Attack of 1 of your opponent's
attacking monsters. |
Normal |
| 16 |
Reflective Silver Wall |
Trap |
Continuous |
|
|
|
During your Standby Phase, you must either pay 2000 Life
Points or destroy this card. Reduce the Attack of all of your opponent's monsters by half. |
Super Rare |
| 17 |
Raging Wind |
Trap |
|
|
|
|
You may activate this card only when one of your Magic
cards is destroyed. Destroy 1 Magic card on the field. |
Normal |
| 18 |
Blizzard |
Trap |
|
|
|
|
You may activate this card only when one of your Trap
cards is destroyed. Destroy 1 Trap card on the field. |
Normal |
| 19 |
Glass Armor |
Trap |
|
|
|
|
You may activate this card only when an Equipment card
is attached to a monster. Negate the effects of all Equipment cards until the end of the turn. |
Normal |
| 20 |
World Peace |
Trap |
|
|
|
|
You may activate this card only when a Field Effect card
is played. Negate the effects of the Field Effect card until the end of the turn. |
Normal |
| 21 |
Magical Runes Tablet |
Trap |
|
|
|
|
You may activate this card when a Continuous Magic card
is played onto the field. Negate the effects of all Continuous Magic cards until the end of the turn. |
Normal |
| 22 |
Divine Golden Rod |
Trap |
|
|
|
|
You may activate this card when a Continuous Trap card
is played onto the field. Negate the effects of all Continous Trap cards until the end of the turn. |
Normal |
| 23 |
Unfirom Angel |
Trap |
|
|
|
|
You may activate this card when your Life Points take
damage. You gain 1000 Life Points. Then gain an additional 500 Life Points for each copy of this card in your graveyard. |
Normal |
| 24 |
Share the Wealth |
Trap |
Continuous |
|
|
|
You may activate this card only when your opponent draws
cards outside of the Draw Phase. Draw two cards. |
Normal |
| 25 |
Pressured Collection |
Trap |
Continuous |
|
|
|
You may activate this card only when you discard cards
from your hand. Your opponent discards the same amount of cards from his hand. |
Normal |
| 26 |
DNA Surgery |
Trap |
Continuous |
|
|
|
Chose 1 monster Type. While this card is on the field,
all face-up monsters on the Field become the chosen Type. |
Normal |
| 27 |
Imperial Law |
Trap |
Continuous |
|
|
|
Chose 1 monster Type. Monsters of that Type cannot attack.
During your Standby Phase, sacrifice 1 monster or destroy this card. |
Normal |
| 28 |
Reserves |
Trap |
|
|
|
|
You may activate this card only if your graveyard has
5 or more monster cards in it. Chose up to three monster cards without effects in your graveyard with 1500 Attack or less
and put them into your hand. |
Normal |
| 29 |
Strong Panic |
Trap |
|
|
|
|
You may activate this card only when one of your monsters
is returned to your hand. Return all monsters on the field to their owner's hands. Then each player can put a number of monsters
down in defense mode equal to the number of cards returned to his hand. |
Normal |
| 30 |
Treaty |
Trap |
|
|
|
|
Turn all face-down monsters face-up. Flip effects are
not activated. Do 500 damage to your opponent for each Effect monster on the field. |
Normal |
| 31 |
Divine Light |
Trap |
Continuous |
|
|
|
When a monster is played, it cannot be played face-down.
When monsters are set in Defense mode, they are turned face-up. Flip effects are not activated. |
Normal |
| 32 |
Playing Fair |
Trap |
Continuous |
|
|
|
Both players must play with their hands so the other
player can see it. |
Normal |
| 33 |
Imperial Decree |
Trap |
Continuous |
|
|
|
While this card is in effect, all effects of Magic cards
are negated. You must pay 700 Life Points during your Standby Phase or destroy this card. |
Super Rare |
| 34 |
Silk Hat of Magic |
Trap |
|
|
|
|
Select 1 monster card on the field and two cards from
your deck. Shuffle your deck and mix the chosen cards together. Set them on the field in face-down defense mode. They are
treated as monster cards with Attack and Defense of 0 and are destroyed at the end of the Combat Phase. This effect can only
be used during your opponent's Combat Phase. |
Super Rare |
| 35 |
Emissary of Obliteration |
Magic |
|
|
|
|
Destroy a face-down monster and remove it from the game.
If that monster is a Flip Effect monster, search both player's decks for every copy of that card and destroy them, removing
them from the game. Shuffle all decks afterwards. |
Rare |
| 36 |
Emissary of Destruction |
Magic |
|
|
|
|
Destroy 1 face-down card in a Magic/Trap card zone and
remove it from the game. If that card is a Trap card, search both player's decks for every copy of that card and destroy them,
removing them from the game. Shuffle all decks afterwards. |
Rare |
| 37 |
Shallow Grave |
Magic |
|
|
|
|
Both players Special Summon a monster in their graveyard
to the field in defense mode. |
Rare |
| 38 |
Premature Burial |
Magic |
Equipment |
|
|
|
You must pay 800 Life Points. Select a monster in your
graveyard and summon it to the field in attack mode as a Special Summon with this card attached to it. If this card is destroyed,
so is the monster it is equipped to. |
Rare |
| 39 |
Inspection |
Magic |
Continuous |
|
|
|
You may pay 500 Life Points during your Standby Phase.
If you do, look at one card at random in your opponent's hand. |
Rare |
| 40 |
Order of Prohibiting |
Trap |
Continuous |
|
|
|
Name a card when you play this one. While this card is
in effect, that card cannot be played. |
Rare |
| 41 |
Pod of Chaos |
Earth |
Rock/Effect |
3 |
800 |
700 |
Both players shuffle their monsters on the field into
their decks. Then, each player continues to reveal the top card of their deck until they have revealed a number of monsters
equal to the number of monsters they shuffled into their deck. If any of those revealed monsters are level 4 or under, they
are Special Summoned onto the field in face-down defense mode. Else discard those monsters. Shuffle all decks afterwards. |
Normal |
| 42 |
Killer of the Flame |
Fire |
Pyro |
4 |
1900 |
1300 |
|
Normal |
| 43 |
Big Bang Dragon |
Fire |
Pyro |
6 |
2200 |
1700 |
|
Normal |
| 44 |
Burn Soldier |
Fire |
Pyro |
4 |
1700 |
1150 |
|
Normal |
| 45 |
Mr. Volcano |
Fire |
Pyro |
5 |
2100 |
1300 |
|
Normal |
| 46 |
Fire Duelist |
Fire |
Pyro |
4 |
1700 |
1100 |
|
Normal |
| 47 |
Parasite of the Soul |
Dark |
Fiend/Effect |
2 |
300 |
800 |
When this monster attacks a face-down defense monster,
this card becomes an equipment card to that monster. During all of your Standby Phases, you gain Life Points equal to half
the Attack of the monster this card is equipped to. |
Normal |
| 48 |
Mech Falcon |
Wind |
Machine |
4 |
1400 |
1200 |
|
Normal |
| 49 |
Flying Mantis |
Wind |
Insect |
4 |
1500 |
800 |
|
Normal |
| 50 |
Birdman |
Wind |
Bird |
4 |
1800 |
600 |
|
Normal |
| 51 |
Buster Blader |
Earth |
Warrior/Effect |
7 |
2600 |
2300 |
This monster's Attack is increased by 500 for each Dragon-Type
monster your opponent has on the field or in their graveyard. |
Ultra Rare |